ASTRA RENDER LAB
Connecting GPUDevice checkScene source ↗

EXPERIMENT 001 / LIGHT TRANSPORT

Subsurface dragon.

Light beneath the surface. Converging, one sample at a time.

PBRT v4 WEBGPU
Preparing scene
768 × 576BEAUTY
Preparing the dragonLoading geometry and building the BVH
LIVE RGB RANDOM-WALK SUBSURFACE SCATTERING
0 SPP
Each pass adds independent light paths
SAMPLES / PIXEL0 / 4,096
ELAPSED00:00 / 05:00
THROUGHPUTMSamples/sWaiting for first pass
EST. TO SAMPLE TARGETFive-minute time budget
01 SSS DRAGON · Skin1 / scale 10Native WebGPU · No runtime dependencies